AI Insights · Timothy · July 2022
Top 5 Stickman Games on Android in Poland: Q2 2022 Performance
Explore the performance of the top 5 Stickman games on the Android platform in Poland during Q2 2022, including downloads, revenue, and active user trends.
In the second quarter of 2022, the top 5 Stickman games on the Android platform in Poland showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Red and Blue Stick: Animation by Great Arcade Games saw a mixed performance in Q2. Weekly downloads peaked at around 14.4K in mid-April but experienced a decline, averaging around 5.4K by the end of June. Revenue remained relatively low, with a minor peak of $16 in mid-April, fluctuating between $4 and $12 for the rest of the quarter. Active users started strong at approximately 38K, peaking at nearly 43.3K in late April before settling around 31.6K by the end of June.
Stick Hero: Mighty Tower Wars from UltraPub, released in late April, quickly gained traction. Weekly downloads surged to about 24K in early May but decreased to roughly 9.1K by late June. Active users followed a similar trend, starting at around 8.9K and rising to nearly 47.8K by the end of the quarter. Revenue for this title remained at $0 throughout Q2.
Stick vs Craftman by XGame Global showed moderate performance. Weekly downloads fluctuated, peaking at approximately 11.7K in early May and ending at about 7.1K by late June. Revenue saw a notable spike to $31 in late May, but generally hovered between $1 and $9 throughout the quarter. Active users peaked at around 19.3K in early May but saw a decline, averaging about 11.9K by the end of June.
Ragdoll Dismounting from Herald Studio experienced a sharp decline in downloads and revenue. Weekly downloads started strong at approximately 27.3K in early April but dropped significantly, reaching as low as 84 by early June. Revenue also saw a steep decline, starting at $101 and dropping to $2 by early June. Active users decreased from around 26.2K to 19.1K over the quarter.
Stickman Hook by Madbox had a varied performance. Weekly downloads peaked at around 12.4K in mid-April but fluctuated, ending at approximately 2K by late June. Revenue showed a gradual increase, peaking at $17 in mid-June. Active users showed a notable rise from about 7.3K in late March to 32.5K in late April, then gradually declined to around 10.5K by the end of June.
These trends highlight the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.